Rethinking RPG Travel
Have you ever told your players that they must travel to the Farthest East, to the Palace of Night, and they simply nod and say “We start walking, how many days does it take us?” Here are some suggestions for how to make traveling into an interesting challenge and allow players to use their problem-solving skills. Remember, when players think outside the box, like building an improvised hang glider to cross a ravine, or capturing a camel to carry their supplies, reward their ingenuity. Walking: Will get you anywhere within a day’s travel over easy terrain. Map/Compass: Beyond the boundaries of civilization, away from common roads and high-ways, it is easy to become lost. Maps marking landmarks and navigation gear, or the assistance of a guide are vital for extended trips into the wilderness. A Ranger would provide most welcome service here. Climbing Gear: Steep cliffs, mountainsides and ravines may be impassible without proper equipment such as rope, pito...