100 magical Potions
Lasts 10 minutes unless otherwise stated.
Can be thrown on creatures to affect them.
1. Turn to Glass
2. Burning Head
3. Breath Fire
4. Grow fragile butterfly wings (can hover)
5. Leaping (x3 jump)
6. Anti-Gravity
(unaffected by gravity)
7. Giant’s Strength
8. Luck (Pass next Check automatically)
9. Stamina (+3D6 Dodge)
10. Must Laugh Loudly
11. Turns into a Random Monster,
Being or Beast
12. Grows powerful rabbit ears
13. Insomnia (24 hours)
14. Immortality (Permanent)
15. Sleep (Strength Check or fall asleep)
16. Formless
(Can stretch like gum, attacks are Impaired)
17. Immune to Fire and Smoke
18. Fear of The Sun
19. Fear of Fingers
20. Compulsive Lying
21. Temporary Amnesia
22. Wall Crawling
23. Speak With Animals
24. Animal Hatred (Towards you)
25. Become Invisible
26. Must speak the Truth
27. Blindness
28. Deafness
29. Shrink (1/12 size)
30. Grow (Triple Size)
31. Become Werewolf (Strength 18, immune to everything except silver)
32. Rusting
(Everything you touch rusts)
33. Regeneration
(+1 Strength every on your turn)
34. Animal Friendship
35. Speak with Plants
36. Extra Arm (Permanent)
37. Extremely Gullible
38. Read Languages
39. Become your character’s favorite animal
40. True Sight
41. Breathe Water
42. Telepathy
43. Telekinesis
44. Pyrokinesis (2D6 Armor Piercing damage)
45. Detect Thoughts
46. Healing (+2D3 Strength)
47. Restoration (Regain all Statistics, cures poison and disease)
48. Paralysis (Strength Check to resist)
49. Invulnerability
50. Summon Random Monster, Being or Beast
51. Intangibility (Passes through everything)
52. Poison (Lose 3D6 Strength)
53. Flying
54. Web Spinning
55. Light (You glow like a torch)
56. Haste (Take two turns in combat)
57. Hair Growth (1ft on your turn)
58. Breath Spores (1D6 Armor Piercing damage)
59. Shattering Shout
6 0. Become 10x as heavy
6 1. Enlightenment (Permanent +1 Maximum Will/Int)
62. Empowerment (Permanent +1 Maximum Strength)
63. Nimbleness (Permanent +1 Maximum Dexterity)
64. Stink (Like any smell you choose)
65. Fangs (Magical 1D6+1 Natural Weapon)
66. Eagle Splendor (+2 to Will/Charisma)
67. Protection from Missiles
68. Astral Projection
69. Ironskin (+2 to Armor/AC)
70. Fog Form (Can fit through cracks, blown by the wind)
71. Voice Mimicry
72. Lose Voice
73. Can only speak an animal language (Player chooses which)
74. Animal Senses (Player chooses animal)
75. Obedience (To first creature you see)
76.
Delusion
(Roll
again to determine which potion you believe you drank)
77. Feeblemind (Will/Int becomes 1)
78. Hallucinations
79.
Vampirism (Heal 1D6 from drinking fresh blood.
Drink some or lose 1D6
Strength)
80. Levitation
81. Slipperiness (Cannot be grabbed or bound. 2/6 chance of dropping something under stress.)
82. Focus (Your next attack deals maximum damage automatically)
83.
You become two-dimensional for one scene.
Take only 1 damage from
piercing attacks.
84. Stuttering/Lisping
(Cannot cast spells)
85. Disguise Self
(As someone you have seen)
86. Chameleon Camouflage
87. Aging (2D10 years, if over 70, Strength Check or lose -4 Strength Permanently)
88.
Immunity to Poisons
(Cures
all poisons)
89.
Purify Water
(Enough
to fill a castle moat)
90. Ancient/Youthful Appearance
91. Cat’s Reflexes (Re-roll failed Dexterity Checks)
92. Infrared Vision
93.
Burrowing (3ft on each of your turns, through loose stone, soil
and
sand)
94. Grow Eyes (1D20+5 anywhere you choose. 1D6 of them are permanent)
95. Magnetism (You pull everything magnetic towards you)
96. Reverse Magnetism
97. Triple Weight (Slows you to ½ Speed, attacks against you are Enhanced)
98. Immovability
99. Time Skip (Vanish from existence for 1D6+1 Rounds)
100. Glow in the Dark
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